Sale date December 5, 1985
Platform FAMICOM(NES)
Manufacturer Brøderbund(SOFTPRO)
Genre Action"Karateka" was sold by "Apple II" first.
A story of the war from which main character's fighter rescues kidnaped fiance.
The person who comes out in the center of the package is main character's "Karateka".
"Karateka" challenges the organization of the vice to a battle using its fist as a weapon.
A wallop with 3 patterns in the middle of the top and the bottom and a kick are used appropriately.
But the most important point by a fight isn't there.
That's "bow".
"Karate is starting with a bow and a close with a bow."
When this is left, it's very dangerous.
When this game appeared, I didn't also know the meaning, and there was only recognition as ordinary fascinating movement.
The enemy character which appears on this game was very strong, and the capture was very difficult.
Enemy's wallop and kick hit earlier than this attack.
Indeed "master".
Main character's low kick is avoided just barely, and....
Enemy's middle kick hits.
It keeps being frustrated in high degree of difficulty.
When the character fought without doing "greeting", while the level of the enemy was difficult, it was a mechanism that it's the best degree.
Without knowing the truth, the player who plays and gives up clearance existed much, too.
When I understand and play the mechanism, it's a very wonderful game.
"AKUMA" where "Karateka" kidnaped fiance.
It's the player's purpose to beat him and save fiance.
A player repeats a fight of 1 to 1 and advances in the castle of "AKUMA".
The hawk which strikes at "Karateka"
Trap of the guillotine prepared in an aisle
Invert elevation of a castle.
"AKUMA" and the confrontation which are an old enemy.
"Karateka" controlled a dogfight and arrived at the dimension of the fiance.
It's last, once again's...
"Karate is starting with a bow and a close with a bow."
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