Showing posts with label Brøderbund. Show all posts
Showing posts with label Brøderbund. Show all posts

Thursday, July 9, 2015

Spelunker (FAMICOM)

Spelunker


Sale date    December 7, 1985

Platform    FAMICOM(NES)

Manufacturer  IREM
Genre            Action


"Spelunker" is the action game developed by "MicroGraphic Image" company.
"ATARI-8bit" and a "C64" edition were also sold.

This game is done for operating an explorer and getting the treasure which exists in an undermost layer in a cave.

A ghost and a bat exist in the cave.

When touch these, it's player's mistake.










A trap and a trap of poison gas are also prepared.

In the cave, using a lorry and an elevator, the place  advance also exists.



A player aims at the inside in a cave while operating the character and collecting an item.






A door is opened using the key have got on the way.


 









When get the treasure in the undermost layer, it's stage clearance.

 An ending is indicated once and 2nd round of a game starts.







This game was the factor by which high degree of difficulty is loved.

When it falls down the same height as the height of the character, it'll be player's mistake.

Perhaps most of the cause which becomes player's mistake in this game is" fall".
The dead cause of the lever hardly exists in a sold action game in a simultaneous period.

A main character of "Spelunker" became famous for the cause as" the weakest main character".

But a lot of fans exist even now.
Several continuations are also developed and it's possible to play even now.

"Spelunker" of an arcade edition.  


Even if it falls from an expensive place, this main character doesn't die.

 
 







A continuation of an arcade edition.
It's swum this time in the underground water vein.







 

Friday, July 3, 2015

Karateka (FAMICOM)

Karateka







Sale date    December 5, 1985
Platform    FAMICOM(NES)
Manufacturer  Brøderbund(SOFTPRO)
Genre            Action



"Karateka" was sold by "Apple  II" first. 
A story of the war from which main character's fighter rescues kidnaped fiance.
 

The person who comes out in the center of the package is main character's "Karateka".






"Karateka" challenges the organization of the vice to a battle using its fist as a weapon. 

A wallop with 3 patterns in the middle of the top and the bottom and a kick are used appropriately.

But the most important point by a fight isn't there.

That's "bow".


"Karate is starting with a bow and a close with a bow."

 
When this is left, it's very dangerous. 

When this game appeared, I didn't also know the meaning, and there was only recognition as ordinary fascinating movement. 







The enemy character which appears on this game was very strong, and the capture was very difficult.

Enemy's wallop and kick hit earlier than this attack.
Indeed "master".

Main character's low kick is avoided just barely, and....






Enemy's middle kick hits.


 
 










It keeps being frustrated in high degree of difficulty. 











When the character fought without doing "greeting", while the level of the enemy was difficult, it was a mechanism that it's the best degree. 

Without knowing the truth, the player who plays and gives up clearance existed much, too.

When I understand and play the mechanism, it's a very wonderful game.

"AKUMA" where "Karateka" kidnaped fiance.
It's the player's purpose to beat him and save fiance.

A player repeats a fight of 1 to 1 and advances in the castle of "AKUMA".

 The hawk which strikes at "Karateka"
 Trap of the guillotine prepared in an aisle










Invert elevation of a castle. 

"AKUMA" and the confrontation which are an old enemy.












 


















"Karateka" controlled a dogfight and arrived at the dimension of the fiance.





It's last, once again's...








"Karate is starting with a bow and a close with a bow."

A very important thing.