Sale date June 3, 1986
Platform FAMICOM(Disk System)
Manufacturer NINTENDO
Genre Action"SUPER MARIO BROS. 2" was sold as "Disk System" business in 1986.
The story of a game is same as a previous work.
A high different story of degree of difficulty.
The new character
"Toadstool"
When Mario touches this, it's a penalty.
A warp zone also exists this time.
Beyond an earthen pipe to the goal....
Before arriving, there was a warp to zone2.
Substantial reduction won't be.
A castle of "Bowser (king bowser Koopa)" exists in the end in each stage like a previous work.
A device and much degree of difficulty are expensive more than a previous work.
Mario jumps over "Bowser (king bowser Koopa)".
And the rope with which a bridge is supported is cut.
There is being "Bowser" to the inside of lava.
A peach princess wasn't here like a previous work.
32 stages of 8 x 4
It doesn't turn basic with a previous work.
When never using a warp and clearing, it's possible to play stage 9.
The difference with the previous work is the ability of the main character character.
The clear difference was set up to the ability of "Mario" and "Luigi".
The difference in the jump power.
"Luigi" can be skipped very highly.
But "Luigi" tends to slip.
It's also the character difficult to handle compared with "Mario".
This game can play "SNES".
Super Mario All-Stars
(Super Mario Collection)
"SUPER MARIO BROS. 2" of an overseas edition is different from this.
Origin is the game as "dream factory" sold in Japan.
The rule is same as a system of 2 games.
"SUPER MARIO BROS. 2" of an overseas edition was being done by the shape of the reimport in Japan.
It's possible to play by "VC".
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