Showing posts with label 1985. Show all posts
Showing posts with label 1985. Show all posts

Thursday, July 16, 2015

THEXDER (FAMICOM)

THEXDER


Sale date    December 19, 1985

Platform    FAMICOM(NES)

Manufacturer  SQUARE(SQUARE ENIX)
Genre            Action & Shooting




After being sold as a game software for PCs, "THEXDER" was transplanted for video games.


"GAME ARTS Co.,Ltd." has developed this game.

"Apple IIGS" "Macintosh" an edition also exists.

A game is to operate the self-machine player advance towards 8 direction and destroy the core which exists in an undermost layer.
 

Developed experimental production weapon "THEXDER"



It's transformed from an airplane into the person type smoothly.
A weapon is a laser gun of the automatic guiding type.











A stage is inside the asteroid "nedium".

It's invasion starting by an airplane mode.




















A player advances towards a point while overthrowing a battalion of the enemy who strikes.
















"LEVEL1" it's clear.


It'll be one end at 5 stages.


















A complicated maze-like aisle also exists.






















The core unit of the target.
It's done for destroying this.
A player doesn't come under fire.

 
After clearing "LEVEL5", loop without an ending.

The biggest feature of this game is the character transformed smoothly.
Even if it's seen now, its smoothness is a wonderful one.

A continuation exists by a personal computer version.

"THEXDER" was shot down after unit destruction, and a pilot became missing.
"FIRE HAWK" of a continuation starts from there.

 
Successor of "THEXDER" "FIRE HAWK"
Search in an asteroid "nedium" starts again.

 
 

Thursday, July 9, 2015

The Super Dimension Fortress Macross (FAMICOM)

The Super Dimension Fortress Macross

 
 

Sale date    December 10, 1985

Platform    FAMICOM(NES)

Manufacturer  BANDAI(namco)
Genre            Shooting






This game is the game made in the motif of an animation of "The Super Dimension Fortress Macross".

A player operates "VF-1S" and destroys an enemy battleship.




VF-1S Valkyrie

(strike Valkyrie)

 













A game is the shooting game a screen advances towards the side.


It's possible to transform "Valkyrie" into 3 types.











Enemy's battle pod













 Enemy's battleship was seen.
An entrance to the interior.











Inside the battleship

Restriction time is set up.









 When the core can be destroyed, it's stage clearance.
 The 2nd round starts after that.














The degree of difficulty of a game isn't high.
It'll be a personal view, but I think it isn't quite satisfactory as a game.
But I admire a movement of the self-machine transformed smoothly.

There are other games which derived from "Macross".
2013 years have passed for 30 years since an animation series was born with commemoration.

Like "GUNDAM", the series told as a wonderful robot animation.




Spelunker (FAMICOM)

Spelunker


Sale date    December 7, 1985

Platform    FAMICOM(NES)

Manufacturer  IREM
Genre            Action


"Spelunker" is the action game developed by "MicroGraphic Image" company.
"ATARI-8bit" and a "C64" edition were also sold.

This game is done for operating an explorer and getting the treasure which exists in an undermost layer in a cave.

A ghost and a bat exist in the cave.

When touch these, it's player's mistake.










A trap and a trap of poison gas are also prepared.

In the cave, using a lorry and an elevator, the place  advance also exists.



A player aims at the inside in a cave while operating the character and collecting an item.






A door is opened using the key have got on the way.


 









When get the treasure in the undermost layer, it's stage clearance.

 An ending is indicated once and 2nd round of a game starts.







This game was the factor by which high degree of difficulty is loved.

When it falls down the same height as the height of the character, it'll be player's mistake.

Perhaps most of the cause which becomes player's mistake in this game is" fall".
The dead cause of the lever hardly exists in a sold action game in a simultaneous period.

A main character of "Spelunker" became famous for the cause as" the weakest main character".

But a lot of fans exist even now.
Several continuations are also developed and it's possible to play even now.

"Spelunker" of an arcade edition.  


Even if it falls from an expensive place, this main character doesn't die.

 
 







A continuation of an arcade edition.
It's swum this time in the underground water vein.







 

Friday, July 3, 2015

Karateka (FAMICOM)

Karateka







Sale date    December 5, 1985
Platform    FAMICOM(NES)
Manufacturer  Brøderbund(SOFTPRO)
Genre            Action



"Karateka" was sold by "Apple  II" first. 
A story of the war from which main character's fighter rescues kidnaped fiance.
 

The person who comes out in the center of the package is main character's "Karateka".






"Karateka" challenges the organization of the vice to a battle using its fist as a weapon. 

A wallop with 3 patterns in the middle of the top and the bottom and a kick are used appropriately.

But the most important point by a fight isn't there.

That's "bow".


"Karate is starting with a bow and a close with a bow."

 
When this is left, it's very dangerous. 

When this game appeared, I didn't also know the meaning, and there was only recognition as ordinary fascinating movement. 







The enemy character which appears on this game was very strong, and the capture was very difficult.

Enemy's wallop and kick hit earlier than this attack.
Indeed "master".

Main character's low kick is avoided just barely, and....






Enemy's middle kick hits.


 
 










It keeps being frustrated in high degree of difficulty. 











When the character fought without doing "greeting", while the level of the enemy was difficult, it was a mechanism that it's the best degree. 

Without knowing the truth, the player who plays and gives up clearance existed much, too.

When I understand and play the mechanism, it's a very wonderful game.

"AKUMA" where "Karateka" kidnaped fiance.
It's the player's purpose to beat him and save fiance.

A player repeats a fight of 1 to 1 and advances in the castle of "AKUMA".

 The hawk which strikes at "Karateka"
 Trap of the guillotine prepared in an aisle










Invert elevation of a castle. 

"AKUMA" and the confrontation which are an old enemy.












 


















"Karateka" controlled a dogfight and arrived at the dimension of the fiance.





It's last, once again's...








"Karate is starting with a bow and a close with a bow."

A very important thing.