Showing posts with label puzzle. Show all posts
Showing posts with label puzzle. Show all posts

Friday, June 19, 2015

Door Door (FAMICOM)

Door Door


Sale date    July 18, 1985
Platform    FAMICOM(NES)
Manufacturer  ENIX(SQUARE ENIX)
Genre            Action&Puzzle
 
 
The manufacturer which has developed "Dragon Quest" is the game sold for the first time for FAMICOM. 
It was sold as PC software in 1983 originally.



It's also a work which has brought one into prominence of a Japanese game creator "Kouichi Nakamura". 

The main character character is operated and an enemy is led.
When the enemy character on the screen is shut in a door, it's stage clearance.







The enemy character exists more than one kinds and is different in the movement pattern.

Various stairs are installed on the screen.
There are also stairs where a main character can't rise.

It's possible to open the door to shut an enemy only from the direction with a handle.

It can be opened and closed from left and right.




It's opened only from the right.
It's necessary to consider the route where an enemy is led for this.
 
At the stage where the number of a door is smaller than the number of the enemy character, together, more than one, it's necessary to shut.

When it touches an enemy and falls in the bottom, it'll be player's mistake.
Even if player touch the bomb which appears on the screen, it's a penalty.



A player can exceed an enemy by jumping.

50 stages exist.

The thing which shuts many enemies in a door together gives us a high score.

When having for the object to get a high score, degree of difficulty becomes higher.

It's said that this game designed in order for Mr. Nakamura to reproduce exhilarating feeling of "DIGDUG".
(DIGDUG 1982 NAMCO)

It's also transplanted to a PC in Windows sale before.

Degree of difficulty of this game has passed for more than 30 years, you delight a player even now.

Please play you by all means, too.

Sunday, June 14, 2015

WRECKING CREW(FAMICOM)

WRECKING CREW




Sale date    June 18, 1985

Platform    FAMICOM(NES)

Manufacturer  NINTENDO

Genre            Action&Puzzle


 An arcade plate with "NITENDO VS system" was released in 1984.





  
A puzzle element becomes deep for FAMICOM edition compared with that.


A main character is "Mario".

He destroys a wall by the hammer held in his hand. He can't jump by this game.
The game contents are to dissolve a wall on the screen and a ladder while avoiding an enemy.


Object in the building

Ladder
When a floor moves up and down, it's used.       This can't be destroyed. 

This ladder can be destroyed.              When the bottom is hit most, everything breaks. 
Wall
Wall 1   Wall of durability 1                                                 

Wall 2  Wall of durability 2                           

Wall 3   Wall of durability 3                            

Bomb
When that's hit with a hammer explosion.       Damage is given to an object it neighbors.      When it's involved in an explosion, "Mario" falls to the bottom most. 
Door
When an enemy passes when being open, aggressive judgment disappears.

Prop
When this is destroyed, there is being something on which get to the top.
 
Drum
Obstacle                           It isn't possible to pass.                 It's possible to drop it from the prop's top and shut an enemy.                          "Mario" is also shut, so attention is needed.    

Enemy

SUPANAGON

Enemy like a wrench dinosaur              2 kinds, orange and purple exist.            Purple "SUPANAGON" is quick on its feet. 


Eggplant mask

Enemy like big eggplant                  He ignores "Mario" and regularly repeats movement.Traverse speed is fastest in the enemy who appears.  
Blackey(Foreman Spike)
 
He appears as a rival of "Mario".             A wraparound wall is destroyed in the back of "Mario". 

There is 3 modes of game.
They're usually a game and a design mode.

Different machinery and materials are needed to record the design.

100 stages of game usually exists.
A hidden item also exists.


Golden hammer
When a bomb is hit with a specific procedure, this item appears.
The destructive power of the hammer is raised and they become able to move in the air.
 
A difficult stage is the game which can be enjoyed lengthily much.




It's possible to play by "SNES" and "VC".






Sunday, May 17, 2015

LODE RUNNER (FAMICOM)

LODE RUNNER


Sale date    July 31, 1984

Platform    FAMICOM(NES)

Manufacturer   Hudson

Genre             Action & puzzle game


"LODE RUNNER" is the game to which screen scrolling was introduced for the first time by a FAMICOM.

"Commodore 64" and other model specifications sold in 1983 exist.



It's the purpose of this game to collect a gold bar in the stage without being caught by an enemy.

An enemy falls in the hole dug on the floor.

An element of an action game is also included in the puzzle game.
An enemy hides and sometimes has a gold bar.

It's possible to collect by dropping it on a hole.
use a ladder in the stage and a stick well.
When all gold bars in the stage are collected, a hidden ladder appears.
The bonus score of the collected gold bar and the beat enemy is added and is a stage escape.



When a main character is caught by an enemy, it's 1 mistake.
Even if it falls in the hole one dug and is buried, it's 1 mistake.
There is something which says to a Japanese proverb "I dig my own grave."
「Boketu-wo-horu」

It's as a result of its behavior and it means that the disadvantageous situation is produced.
He's advancing to the main character, but an enemy goes separately by the location.
The one which was the original bug was also left as technical 
one.









 50 kinds of stage exists in this game.
It's possible to begin you from the face I like for the stage selection functions.




This game has the stage edit function.
1 screen structure of the fixed system.
It's possible to make only the original stage using 9 kinds of character.

character


Main character 
A player operates him and aims at an exit.
     
Enemy
An enemy can't dig a hole.
All except for that is equipped with the same ability as a      main character.
  

Brick
It's possible to dig a hole.


Block
It isn't possible to dig a hole here.


Gold bar
It's the main character's purpose to collect all this.


Ladder
The character moves to the top and the bottom using this.
     It's possible to move to left and right. 


Bar
It's established in the air.
     The character moves to left and right along this.


Main character (EDIT)
The main character who uses by "EDIT MODE".
      When a game is begun, it changes to usual indication.

Enemy (EDIT MODE)
The enemy character who uses by "EDIT MODE".
      When a game is begun, it changes to usual indication.

Pitfall
When a game starts, usual brick and distinguishing don't 
    stick any more.
     It isn't possible to dig a hole here.


Hiding ladder
When all gold bars in the stage are collected, this appears.
     An exit which leads to a top line of a screen.

This game didn't have the save function, so different machinery and materials were needed to preserve a made stage.

"Family BASIC" and "data recorder" 



"HUDSON SOFT" which is a sales company is a company of the third party which participated for the first time.


The "championship load runner" who is a continuation was sold several years later.