Showing posts with label 1984. Show all posts
Showing posts with label 1984. Show all posts

Thursday, May 28, 2015

EXCITE BIKE(FAMICOM)

EXCITEBIKE


Sale date    November 30, 1984

Platform    FAMICOM(NES)

Manufacturer  NINTENDO

Genre           Lacing game


"EXCITEBIKE" is the lace game sold next to "F1RACE".

(F1 RACE FAMICOM) 


A player operates an off-road motorcycle and goes around a course beyond an obstacle. 

An accelerator is 2 kinds.
Normality or something with the high acceleration.
An engine tends to overheat for high acceleration.

When a course can be chosen from 5 kinds, and the prescriptive time is cleared by a challenge race, it's possible to appear on this competition.



advance this game by the viewpoint seen from the side. 
A mode is 3 kinds.

When one between the motorcycle has contact by the mode to run with 3 rival characters, the following car is reversed.
When falling down, you can return to a race quickly by firing an AB button in rapid succession. 

There is also a mode by which a player makes a course.

Different machinery and materials are needed to preserve a made course.


 Parts which correspond to S from A of an alphabet will be set on the course.

7 kinds of Jump ramp where the height and inclination are different.
Super jump lamp where a carry goes out is 2 kinds.
The gap where player fall down when Willie doesn't do when passing.
There is also a device for the mud where the speed goes down.
decide on the end as the number of going with a goal spot.

 "EXCITE BIKE" is sold by a various game machine edition.
It's possible to play by "3ds" and "WiiU"and others.







Saturday, May 23, 2015

URBAN CHAMPION (FAMICOM)

URBAN CHAMPION

Sale date    November 14, 1984
Platform    FAMICOM(NES)
Manufacturer  NINTENDO
Genre           Action (confrontation)
 
 
 It's the fight game it's possible to take on between the players for "URBAN CHAMPION".
 
The player character is operated, punch is hit against a partner and it's run down in the end of a screen.
 
A mode of a game is 2.
GAME A is VS COMPUTER
GAME B is VS PLAYER
 
 Punch is 4 kinds.
 
The upper row
Low power punch









High power punch










the lower part
 Low power punch


High power punch








 A motion is small and it's possible by low power punch to stop a partner.
When high power punch is bruised, an enemy is downed.

Defense

guard
They're used appropriately by a key at the top and the bottom of the controller.

sway back

It's possible to shunt the upper part of the body to the back by pressing the left key of a controller once.

 

When an enemy was run down to the end of a screen, a player won 1 round.

When it's repeated 3 times, it's stage clearance.

When a player defeats an enemy 139 times, champion's title is given.

There are no endings in this game.

It continues until a player will be a game end.

Various devices exist in a stage.
 


 The person who appeared from a window....









 A potted plant is being dropped.










 When it isn't avoided, neither a player nor an enemy can move any more for a while.










 A patrol car runs.

The character is returned to the start location.









The character near the end of a screen will also appear in case of restriction termination, and brings character there.

When this game was sold, there were no confrontation fight games.

"TAKKEN" "Street Fighter" it's monotonous compared with etc. but enough for amusement.

 This game is delivered in VC of Nintendo.
Please play you by all means, too.



Wednesday, May 20, 2015

Galaxian (FAMICOM)

Galaxian


















Sale date    September 7, 1984

Platform    FAMICOM(NES)

Manufacturer  NAMCO

Genre           Shooting game

"Galaxian" appeared for the first time in November, 1979.
It has been developed, targeting "Space Invaders" of "TAITO" which appeared in 1978. 

(FAMICOM  Space Invaders)

The game which beats the enemy attacking from the top of a screen using a missile.
 
It's that an enemy is descending from the sky to be different from "Space Invaders".
When an enemy decreases in the number, plural is gathered, and begins to descend.
When an enemy on the screen is beat completely, it's a stage end.
This game continues until a player destroys completely.






Sale by the model different from "FAMICOM" also played this game.
This game was produced using remarkable technology as those days, and the groundwork for a shooting game was laid.
 
 A continuation and a similar game also exist much.









Sunday, May 17, 2015

LODE RUNNER (FAMICOM)

LODE RUNNER


Sale date    July 31, 1984

Platform    FAMICOM(NES)

Manufacturer   Hudson

Genre             Action & puzzle game


"LODE RUNNER" is the game to which screen scrolling was introduced for the first time by a FAMICOM.

"Commodore 64" and other model specifications sold in 1983 exist.



It's the purpose of this game to collect a gold bar in the stage without being caught by an enemy.

An enemy falls in the hole dug on the floor.

An element of an action game is also included in the puzzle game.
An enemy hides and sometimes has a gold bar.

It's possible to collect by dropping it on a hole.
use a ladder in the stage and a stick well.
When all gold bars in the stage are collected, a hidden ladder appears.
The bonus score of the collected gold bar and the beat enemy is added and is a stage escape.



When a main character is caught by an enemy, it's 1 mistake.
Even if it falls in the hole one dug and is buried, it's 1 mistake.
There is something which says to a Japanese proverb "I dig my own grave."
「Boketu-wo-horu」

It's as a result of its behavior and it means that the disadvantageous situation is produced.
He's advancing to the main character, but an enemy goes separately by the location.
The one which was the original bug was also left as technical 
one.









 50 kinds of stage exists in this game.
It's possible to begin you from the face I like for the stage selection functions.




This game has the stage edit function.
1 screen structure of the fixed system.
It's possible to make only the original stage using 9 kinds of character.

character


Main character 
A player operates him and aims at an exit.
     
Enemy
An enemy can't dig a hole.
All except for that is equipped with the same ability as a      main character.
  

Brick
It's possible to dig a hole.


Block
It isn't possible to dig a hole here.


Gold bar
It's the main character's purpose to collect all this.


Ladder
The character moves to the top and the bottom using this.
     It's possible to move to left and right. 


Bar
It's established in the air.
     The character moves to left and right along this.


Main character (EDIT)
The main character who uses by "EDIT MODE".
      When a game is begun, it changes to usual indication.

Enemy (EDIT MODE)
The enemy character who uses by "EDIT MODE".
      When a game is begun, it changes to usual indication.

Pitfall
When a game starts, usual brick and distinguishing don't 
    stick any more.
     It isn't possible to dig a hole here.


Hiding ladder
When all gold bars in the stage are collected, this appears.
     An exit which leads to a top line of a screen.

This game didn't have the save function, so different machinery and materials were needed to preserve a made stage.

"Family BASIC" and "data recorder" 



"HUDSON SOFT" which is a sales company is a company of the third party which participated for the first time.


The "championship load runner" who is a continuation was sold several years later.