Showing posts with label namco. Show all posts
Showing posts with label namco. Show all posts

Thursday, July 9, 2015

The Super Dimension Fortress Macross (FAMICOM)

The Super Dimension Fortress Macross

 
 

Sale date    December 10, 1985

Platform    FAMICOM(NES)

Manufacturer  BANDAI(namco)
Genre            Shooting






This game is the game made in the motif of an animation of "The Super Dimension Fortress Macross".

A player operates "VF-1S" and destroys an enemy battleship.




VF-1S Valkyrie

(strike Valkyrie)

 













A game is the shooting game a screen advances towards the side.


It's possible to transform "Valkyrie" into 3 types.











Enemy's battle pod













 Enemy's battleship was seen.
An entrance to the interior.











Inside the battleship

Restriction time is set up.









 When the core can be destroyed, it's stage clearance.
 The 2nd round starts after that.














The degree of difficulty of a game isn't high.
It'll be a personal view, but I think it isn't quite satisfactory as a game.
But I admire a movement of the self-machine transformed smoothly.

There are other games which derived from "Macross".
2013 years have passed for 30 years since an animation series was born with commemoration.

Like "GUNDAM", the series told as a wonderful robot animation.




Monday, June 22, 2015

The Tower of Druaga (FAMICOM)

The Tower of Druaga


Sale date    August 6, 1985
Platform    FAMICOM(NES)
Manufacturer  namco
Genre            Action role-playing game






This game is one of the stories called "Babylonian Castle Saga".
A player operates a main character "Gil" and captures this tower.

This tower consists of a floor of the 60th floor.
A devil "Doruaga" exists in a tower, and many monsters obstruct a way of "Gil".

The purpose of "Gil" is to rescue the sweetheart caught by the top floor. 
















 (Gil & Kai : Submitting "namco X capcom)

 Progress method of a game gets a key and passes through a door, and rises to an upper floor.

This is a key. 
When don't have this, a door doesn't open.






 
 


A door exists in everything except for the top floor.









Various items are hidden in the tower.
"Gil" but the tool which powers up and something necessary to capture also exist.

The appearance condition of the treasure chest is also different according to the floor.
(Ex:Enemy's magic is stopped.
3 bodies of slime is knocked down. etc…) 




It's also the important part of this game to elucidate acquisition method of an item.

The enemy who blocks exists much, too.

 


"Doruaga" which hides the true shape in the 59th floor of the tower.
A player has to beat the enemy in the 59th floor by a specific procedure.





When it's possible to solve a mystery by the top floor of the tower and save "Kai", it's an ending.





This game is pioneer-like existence of an RPG in "FAMICOM".
It was an arcade game originally.
Communication between the players was accomplished in the state that the internet isn't also developed like present.
It's said that the player shared appearance method of a treasure chest using an had notebook in a penny arcade.

The character of this game guested on various games even just now for 30 years.

It's also possible to play by many game machines besides "FAMICOM".

4 works of story of "Babylonian castle Saga" exists altogether.

 "The Quest of KI"
The adventure of "Kai" which gets the blue crystal rod taken by "Doruaga" away back.
 
 
 "The Return of ISHTER"
"Gil" and "Kai" are the story from which escape from a tower.

sneak from this tower where changed into a ruin by knocking down "Doruaga".











 
 "The Blue Crystal Rod"
 The story by which "return of ISHTER" is after that.

An adventure game of a multi-ending system.











An on-line network game also existed in these other ones.

It was also broadcast as a cartoon film program.





When there is a chance, I'll introduce.



Wednesday, May 20, 2015

Galaxian (FAMICOM)

Galaxian


















Sale date    September 7, 1984

Platform    FAMICOM(NES)

Manufacturer  NAMCO

Genre           Shooting game

"Galaxian" appeared for the first time in November, 1979.
It has been developed, targeting "Space Invaders" of "TAITO" which appeared in 1978. 

(FAMICOM  Space Invaders)

The game which beats the enemy attacking from the top of a screen using a missile.
 
It's that an enemy is descending from the sky to be different from "Space Invaders".
When an enemy decreases in the number, plural is gathered, and begins to descend.
When an enemy on the screen is beat completely, it's a stage end.
This game continues until a player destroys completely.






Sale by the model different from "FAMICOM" also played this game.
This game was produced using remarkable technology as those days, and the groundwork for a shooting game was laid.
 
 A continuation and a similar game also exist much.