Friday, June 19, 2015

Road Fighter (FAMICOM)

Road Fighter







Sale date    July 11, 1985
Platform    FAMICOM(NES)
Manufacturer  KONAMI
Genre            Lacing game







An arcade edition was sold to "Road Fighter" in 1984.
A player operates a red car (Chevrolet corvette) and aims at a goal.




Before fuel disappears irrespective of the order, it's the player's purpose to do a goal.

An operating method is a handling by a key of left and right.
There is a difference in the max speed in A button B buttons by an accelerator.


A button
MAX 198km/h















B button
MAX 400km/h












A hurdle and enemy's car are avoided and the race is continued.


A big trailer also appears as an enemy.













The hole which becomes an obstacle













When fuel disappears, it's a game Over.














The scenery is also colorful and when a race is being developed, the stage landscape also changes.

Hashi who crosses the sea

Road facing the beach
The road width is small and is thrilling development.

Road in a mountain        An obstacle also appears much. 

When player's car touches enemy's car and hurdle, control is lost.

It's possible to avoid a crash by counter steering.

A marked car is a player.      It touches enemy's car and is slipping to the right of a screen. 

The direction of the car is rearranged by pressing a key which corresponds to the slipping way. (This case is the right key.)

succeeded in control's of a car restoring and evading a crash.















This game is also the one in an early stage at the inside of a FAMICOM game.
The contents are very simple and don't also exist in an ending.
But it's very speedy and is the game about which you can be enthusiastic even if I play now.

A continuation and a derivation series also exist, and it's possible to play in VC.


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