Showing posts with label JALECO. Show all posts
Showing posts with label JALECO. Show all posts

Thursday, June 11, 2015

NINJA-Kid(FAMICOM)

NINJA-Kid


Sale date    May 10, 1985
Platform    FAMICOM(NES)
Manufacturer  JALECO
Genre            Action
 
 "NINJA - Kid" is the action game by which a screen scrolls in the top and the bottom.
 
It's the title as "NINJA - KUN" in Japan.
 
A player operates the main character character and beats 8 enemies who exist on the screen.
 
"NINJA-KUN"
The main character who put on a red hood. His weapon is "SHURIKEN(throwing knife)".

"KURO-KO"
Enemy's black ninja. 

"DARUMA"
The form of the red Japanese ornament is being done.

"KABUKI"
His weapon is a bomb.

"KAMINARI-KOZO"
Enemy with the shape like blue ogre.    He attacks by thunder.
 
"YOROI"
He's the strongest foe by this game.   When not making them faint away with bang, an attack isn't bruised.            The arrow he shoots is very early.
 
 
When 3 precious stones are arranged in order, it's a bonus face.
 
 
 
Stage composition is a castle and a rocky mountain.
 
The enemy character is replaced every 3 stages.
 
This game was sold as an arcade game from a company as "UPL" at first.
A large number of continuations are also produced.
 

 
Additionally an RPG edition also exists.
 
It's an action of a lot of high degree of difficulty in an old game.
 

 

 
 
 
 
 
 

Thursday, June 4, 2015

FORMATION Z(FAMICOM)

FORMATION Z


Sale date    April 4, 1985

Platform    FAMICOM(NES)

Manufacturer  JALECO LTD

Genre            Shooting

 
"Composition Z (Aeroboto)" operates the variable robot which is player's fuselage, and is game progress.

The name of the robot is "expell".

It's transformed into the flight form by keeping pressing a jump button.

The left picture is the one of a package.

let's show this game screen.




It's distant from the form drawn by a package.
It's necessary to complement it by the power of imagination of the player.

game screen will advance to the right.

player will advance towards a point while beating the enemy who strikes.

weapon usually keeps pushing "pulse laser" and an aggressive button of output, and is launched "Big Bang".


Keep pressing a jump button, and change.




 
The energy is spent for flying for the character.
When the energy will be a zero, it falls.

advance a stage towards the sea from the ground.

When the marine boss is beat, this time is the universe stage.







The boss who appears at the end in the universe stage is beat, and it's stage clearance.





The character seen somewhere....
It's from the ground stage after that again.

A transformable robot boom has happened to a market by popular influence of "The Super Dimension Fortress Macross".