Sunday, August 2, 2015

Ghosts 'n Goblins("MAKAI-MURA" FAMICOM)

Ghosts 'n Goblins(MAKAI-MURA)

Sale date    June 13, 1986
Platform    FAMICOM
Manufacturer  CAPCOM
Genre           Action

Ghosts 'n Goblins(Japanese name "MAKAI-MURA") is a developed action game in 1985.
It was transplanted to "FAMICOM" in 1986.

The story with which Arthur who is main character's knight helps a kidnaped princess.


 A manservant of the great Satan appears suddenly.
 Why is a main character the underwear form?
A place where it can't be said that it's suitable for a date.

A princess is dredged suddenly.



Arthur is equipped with armor, and goes to the princess's rescue.








Degree of difficulty is a very high action game for a game.


"It's difficult." but it's also a pronoun of a series.

When damage is received, Arthur of a main character can take off armor.

That's this form.

The red underwear form
When damage is received again in this state, it's a penalty.

 Even if Arthur will be this form, it doesn't take restriction for the ability.

even get a vivid impression.







6 stages exist. 
Degree of difficulty is established highly from a stage of a first.

"Red Arremer"
It's the most famous character in the series.

the powerful enemy who is to the extent it's knocked down, without fail at the first meeting.



He flies about the air and puts a fireball out quickly.

















It's to the extent the series with the very popular and different character is made. 


Arthur of a main character goes through the forest and the underground labyrinth where a monster exists, and aims at a castle of the great Satan.




 
 
 

 













It isn't easy for a powerful enemy also to advance the boss monster which appears on the way towards much destination.

Well, the last war.


4 works of direct series of this game exists.

A system of a game also evolves and degree of difficulty also becomes high.


It's possible to use strong magic to be equipped with "gold armor".
















But that it's the underwear form that Arthur of a main character is red doesn't change.
 
 

Friday, July 31, 2015

The first by which this is a legend

DRAGON QUEST1

Sale date    May 27, 1986

Platform    FAMICOM

Manufacturer  ENIX(SQUARE ENIX)
Genre            RPG


"DRAGON QUEST" is a first RPG by a home video game machine.
It's also the first step which pioneers the genre called an unfamiliar RPG then.

A story starts from "castle of RADATOMU".
A player will be the main character who is brave man's "ROTO" descendant, and does for knocking down "Ryu-Ou".



The monster it blocks is knocked down and the level is raised.









He challenge the underground maze to save the princess dredged by "Ryu - Ou".

The underground labyrinth is utterly dark.

Magic of the light or a torch is needed.
The monster is also strong compared with the ground.
Time passes, and the light becomes weak.














 "Ryu - Ou" is further down.











 A bridge is built using an item.










 A evil castle was in the marsh of a poison.

It's a castle in a start spot to seem in an opposite shore.








It's the complicated structure inside the castle.
 A strong dragon also appears as an enemy.













 Behind the throne, hiding stairs....
He advance towards the underground maze of the darkness.
A strong monster appears a lot.











 

It passes through the underground maze and he have arrived at the throne where "Ryu - Ou" waits.

He says that anxiously was awaiting brave man's arrival.

 He's approaching about the proposition that should be surprised to a brave man.

 He say that half of the world is handed when taking the sides.

A response is "No".












The form like the unlucky witch










 

That he fought by full strength and knocked down, the brief moment...


The true form was shown.
It's the origin of the true war from here.





"DRAGON QUEST" was also a social phenomenon.

A work of successive generations is remade and it's possible to play by many game machines.
The series into which 30th anniversary per 2016 years is received.
It's decided about the latest model sale.
 

Wednesday, July 29, 2015

A Japanese edition is this.

SUPER MARIO BROS. 2(FAMICOM)

Sale date    June 3, 1986
Platform    FAMICOM(Disk System)
Manufacturer  NINTENDO
Genre            Action

"SUPER MARIO BROS. 2" was sold as "Disk System" business in 1986.
 The story of a game is same as a previous work.
A high different story of degree of difficulty.

The new character
"Toadstool" 
When Mario touches this, it's a penalty.








A warp zone also exists this time.
Beyond an earthen pipe to the goal....
Before arriving, there was a warp to zone2.
Substantial reduction won't be.










A castle of "Bowser (king bowser Koopa)" exists in the end in each stage like a previous work. 

A device and much degree of difficulty are expensive more than a previous work.

Mario jumps over "Bowser (king bowser Koopa)".
And the rope with which a bridge is supported is cut.
There is being "Bowser" to the inside of lava.
A peach princess wasn't here like a previous work.
















32 stages of 8 x 4 
It doesn't turn basic with a previous work.
When never using a warp and clearing, it's possible to play stage 9.

The difference with the previous work is the ability of the main character character.

The clear difference was set up to the ability of "Mario" and "Luigi".

The difference in the jump power.
"Luigi" can be skipped very highly.

But "Luigi" tends to slip.
It's also the character difficult to handle compared with "Mario".

This game can play "SNES".
Super Mario All-Stars
(Super Mario Collection)











"SUPER MARIO BROS. 2" of an overseas edition is different from this.
Origin is the game as "dream factory" sold in Japan.






The rule is same as a system of 2 games.
"SUPER MARIO BROS. 2" of an overseas edition was being done by the shape of the reimport in Japan.

It's possible to play by "VC".